Video Game Cover Art of a Broken Helmet Visor
Haze | |
---|---|
Developer(south) | Free Radical Design |
Publisher(s) | Ubisoft |
Director(due south) | David Doak |
Producer(south) | Chris Lacey Martin Wakeley Martin Keywood |
Designer(s) | Sandro Sammarco Adam Cook Tim Spencer |
Author(due south) | Rob Yescombe |
Composer(southward) | Graeme Norgate Christian Marcussen Cris Velasco |
Platform(s) | PlayStation three |
Release |
|
Genre(s) | First-person shooter[3] |
Manner(s) | Single-histrion, multiplayer |
Haze is a beginning-person shooter video game developed by Gratuitous Radical Design and published past Ubisoft for the PlayStation three.[4] It was released worldwide in May 2008. Releases for Xbox 360 and Microsoft Windows were cancelled.
The game takes place in a dystopian hereafter, where the Mantel Corporation rule the globe with a drug called Nova-Keto-Thyrazine - as well called Nectar,[5] a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield effectually them, instead viewing an idyllic, painless surroundings.
The game takes place over a three-day period every bit Mantel battles a group of rebels known as "The Hope Hand" which is led by Gabriel "Skin Coat" Merino, with the histrion assuming the role of Shane Carpenter, a 25-year-one-time Mantel soldier. Subsequently Carpenter witnesses the effect Nectar is having on his fellow soldiers, he turns rogue and teams upwards with The Promise Hand to have on Mantel.
Gameplay [edit]
In Brume, soldiers make use of 'Nectar'. Mantel uses this drug to control the minds of its soldiers. When administered, Nectar can control what a soldier sees, amidst other things, similar to the effects of a hallucinogenic drug. Nectar drowns out images of decease and destruction (for instance, bodies will vanish). Nectar also reduces recoil, and allows the player to zoom in further while scoped. An overdose of Nectar is dangerous, with loss of mental control and expiry existence possible side effects. Nectar also enhances the soldiers' fighting capabilities, allowing them to run faster and jump higher. They also receive a boost in reaction time. A Mantel soldier experiencing an overdose is shown by a change in their armor, irresolute in color from yellowish to red.
Rebel soldiers may go into a "Play Dead" land just before they are killed, allowing them to regenerate health and disappear from the Mantel soldiers' sight, since they can't see dead people while on Nectar. In addition, they exploit Mantel's dependence on Nectar by attacking the Nectar injector, extracting Nectar to use on throwing knives from dead Mantel troopers, and using the injector to create Nectar grenades. These Nectar-enhanced weapons volition crusade a Mantel trooper to overdose on Nectar, as will attacking the Nectar injector. Later in the game players also encounter special forces and overdosed soldiers that cannot exist afflicted past Nectar-based weaponry. They can also steal a Mantel trooper's gun, dodge, and coffin grenades in the ground as mines.
Plot [edit]
Haze begins with Sergeant Shane Carpenter, a veteran Mantel soldier in a dystopian time to come where he was enticed past Mantel Propaganda and dropping out of higher, arriving in the Boa region of Southward America, where Mantel troops have been dispatched to liberate the country from a rebel grouping known as "the Promise Hand" which is accused of ethnic cleansing and crimes against humanity past Mantel's mass media division. Shane meets his squad-mates: Sergeant Morgan Duvall, who is the leader of the team, Lance Corporal Teare, and Corporals' Peshy and "Watchstrap". Teare is speedily berated and dismissed by Duvall for not taking his requisite dose of Mantel's performance-enhancing drug Nectar.
Over a series of missions fighting for Mantel, Shane's Nectar administrator fails to drug him on several occasions, causing him to witness a number of disturbing events: he hears screams (implied to be Duvall torturing someone) which Duvall dismisses as "merely an animal," he has a chat with a pilot that had received no wounds from a crash and all the same dies mysteriously. Duvall doesn't seem to intendance nigh this discrepancy. Shane sees the dead bodies of civilian mill workers that Duvall's squad massacred in an earlier mission because, as Duvall states to Shane, "an empty manus is simply a grip away from holding a weapon."
Eventually, Shane and his squad are sent to capture Gabriel "Skincoat" Merino, the leader of the Promise Hand who supposedly eats his enemies and wears a long coat made of their skins. Shane captures Merino, only to discover that he'due south an old man who's but wearing a sweater belong which Merino states is "100% cotton." Merino debates with Shane about war and tells him, "My Friend, there are two sides to every war. Are you certain y'all're on the right side?" Duvall arrives and begins torturing Merino, cutting off one of his fingers. Later entering the helicopter to return to base, Duvall brands Shane as a wuss and thinks he'll become an 'ape' similar the balance of the rebels. When Duvall starts trying to cut off both of Merino'south hands, Shane pulls a gun on the rest of his team, leading to a shootout which causes the helicopter they're in to crash.
After crashing into a swamp, Shane tries to contact Mantel near the incident and his inability to administer his dose of Nectar but fails and starts going into astringent withdrawal and experiences hallucinations from information technology. Mantel forces, realizing that Shane is not taking the proper levels of Nectar and thinking he's gone rogue, marker him for decease by labeling him a "Code Haze" (Terminate with Extreme Prejudice) and send in their Black Ops (Mantel'southward professional soldiers, in dissimilarity to Mantel'southward regular drug-fueled troopers) to kill him. However, Shane escapes death from the Black ops by a "Promise Mitt" sentinel that leads him underground. Withal, in the underground, he loses consciousness due to Nectar withdrawal.
Shane is rescued by Merino and the Hope Manus, and realizes that everything he'southward been told nigh them has been false propaganda past Mantel. Shane is forced to impale Peshy and Watchstrap (who were also rescued from the crash past the Hope Hand) when they showtime shooting upwardly the village. An insane Duvall, also alive, escapes afterward telling Shane he's "just an fauna" just like the rebels. Having witnessed the unwilling atrocities committed past delusional Mantel'due south soldiers, Shane claims himself as a traitor just after Merino says he'south on the right side, Shane swears fidelity to the Promise Hand in promise of doing the right thing and to undo the damage washed by Mantel.
Answering a distress call from a wrecked Mantel cargo ship off a heavily fortified embankment, Shane meets up with Teare. Teare, completely battered and wounded, reveals that when they first met, he sabotaged Shane's Nectar administrator to let him have "a sense of taste of reality". Teare reveals the cargo ship is filled with the bodies of by Mantel troopers that Mantel was secretly disposing of; prolonged Nectar use has been proven to be eventually fatal, and Mantel has been concealing this fact by hiding all the bodies of Mantel troopers who accept died from the drug, hiding the evidence. Teare also reveals that Mantel'due south stated humanitarian reasons for intervening in Boa are false propaganda and their existent goal is the destruction of Nectar plants being grown by the local population, in social club for Mantel to maintain its monopoly on Nectar production. After working on a plan to assault the observatory Teare is then killed by Mantel'southward Black Ops soldiers, but Shane and his "Promise Mitt" allies escape, having to detour and render to the village, due to a Mantel assail. The Mantel assault is repelled and the plan is recommenced.
Leading the Promise Hand forces, Shane succeeds in destroying Mantel's regional supply of Nectar and remote control network at the observatory control room, causing the Mantel troopers to endure mental and physical breakdowns from the withdrawal's side effects (he also witnesses Mantel troopers committing suicide when their Nectar withdrawal causes them to realize the atrocities they've committed). Merino orders an attack on Mantel's Landcarrier HQ to finish the state of war, but Shane is reluctant because Mantel's troopers are at present largely defenseless and with no ability to administer Nectar, they no longer pose as a threat. Nevertheless, they begin their attack. During the assault on the Landcarrier, Shane confronts Duvall, who has taken over the Landcarrier due to being the only ane disciplined enough to remain sane afterwards suffering Nectar withdrawal. Afterward a shootout in the control room, in which the two argue about right and wrong and the nature of war, Shane kills Duvall and escapes from the exploding Landcarrier. The story ends with Merino describing Shane as a "hero" and revealing his plans to employ Nectar, in combination with free will, to give his people some "confidence". Merino states that Mantel "mismanaged" Nectar and denounces them every bit being "just animals", which greatly disturbs Shane, as it appears that Merino has learned nothing virtually what Mantel has washed and plans to apply Nectar to his own advantage.
Development [edit]
According to creative manager Derek Littlewood the game'due south concept was inspired by the film Apocalypse Now. The intention was to brand a mature game with an anti-war message.[half dozen] David Doak has described the game in like terms.[7]
Haze was showtime announced at E3 2006. It makes employ of a proprietary graphics engine that was developed specifically for the game. Though purchasing an engine would reduce the development time, the team chose to create their ain in order to have more liberty in the features and game design.[viii] The engine provides various graphical furnishings. Lighting is mainly broiled just the Haze Engine too has support for existent time lighting and has a high-dynamic range. Particle and fire effects help give the illusion of book along with motion blur and real time depth fields, the engine supports color Specular maps, Normal Mapping, and Parallax Mapping technologies. Haze runs at 30 frames per second; the team claimed that 60 frames per second was not needed for the pacing of the game.[9] The AI system, "Conspire", is designed to allow enemies to dynamically react to other characters and the surroundings.[eight]
Brume was originally gear up to be released simultaneously on the PlayStation three, Xbox 360, and PC in Summer 2007. However, the release engagement was pushed back to Winter, and it was announced at Sony'southward E3 2007 press conference that Brume would exist exclusive to the PlayStation iii. This was a conclusion that had been made by Ubisoft.[10] The game was then delayed further and eventually given a May 2008 release. Free Radical stated that the delays take allowed them to include several new features into the game.[11]
On Oct 22, 2007 Ubisoft announced that metal band Korn had written and recorded an original song inspired by Haze.[12] The song, which is also entitled "Haze", was released as a digital single in the U.Southward. on Apr 22, 2008. On February 26, 2008 a new trailer called "Nectar trailer" was released and featured the song.
On April fifteen, 2008 Ubisoft announced a playable demo would be available on the PlayStation Shop in early May. The demo included the 4-actor branch mode that appears in the last game.[13]
Reception [edit]
Prior to release, Haze garnered considerable attention. Some media sources deemed information technology a "Halo killer."[32] However, upon release, the game received by and large mixed reviews, and holds a 55% approving according to the review aggregation website Metacritic.[14]
Poor reviews included Giant Flop, which gave it a negative review, largely due to its many glitches and extremely short single-player campaign.[25] Eurogamer chosen it "this yr'south most meaning gaming thwarting."[16] Jeff Haynes of IGN criticized the "horrible plot, weak gameplay mechanics and visuals that are truly underwhelming. Tons of visual issues abound within the game from texture tears and non-descript environments to pop-in and odd blitheness bug."[28] Greg Damiano of Game Revolution cited examples of bland gameplay and graphics and blistering sound, and commented that the chief character, "Shane Carpenter, whines and pouts all through the campaign."[xx]
More generous reviews were too somewhat disappointed. Kevin VanOrd of GameSpot said, "This madly inconsistent shooter offsets a number of thrilling moments with terrible artificial intelligence and an awful story," and "A seven-hour campaign and uneventful multiplayer modes just don't cutting it in lite of the far amend modern shooters available on the market."[21]
In one of its more positive reviews, PSM3 said the game "fails to better Unreal Tournament iii, Resistance and Phone call of Duty four: Modern Warfare" and information technology "feels like a novel idea that missed its window of opportunity," merely said "at that place is a certain charm to it." The review concluded that the game is "worth a look, but shabby visuals, unfulfilling plot and slow ready-pieces mean information technology's not a archetype."[33] In Japan, where the game was ported for release on May 22, 2008,[ citation needed ] Famitsu awarded the game 34/40.[17]
Digital Spy gave information technology three out of five and called it "a surprise lapse for Free Radical. For a company that has churned out some sensational hits, this effort is a real disappointment. With shoddy graphics, slack gameplay and that poorly thought-out Nectar system, this get-go-person shooter is way behind the times."[31] The A.V. Club gave it a C+ and said, "More narratively cohesive than the Halo trilogy, but less inventive and compelling than Resistance: Fall of Man, Haze does finally give usa a self-enlightened portrait of videogame soldiers, and a foil for all the head-butting, 'boo-yah' behavior that's been the norm for far also long in the medium. Besides bad it's paired with one of the more pedestrian FPS games to come along in recent years."[34] 411Mania gave it 5.five out of ten and said, "At that place's actually no reason to pick this one upwards over a title like Call of Duty 4 or Resistance – both volition offer a far better feel and much more value for your money. The game had a lot of promise, only it's almost all unfulfilled."[35] Common Sense Media gave information technology two out of 5, maxim, "When stacked up against boyfriend outset-person shooters, Haze is incredibly weak."[30]
In 2014 Den of Geek included the game in a list of their 25 Nigh Disappointing Games of the Xbox 360/PS3 Generation.[36]
In 2015 The Guardian nominated Haze as i of the 30 worst video games of all time, noting that despite having an interesting concept it was "a hollow disappointment. The plot was bulletproof, the characters laughable and the single player campaign judderingly short."[37]
References [edit]
- ^ Purchese, Robert (April 9, 2008). "Haze finally gets firm May date, again". Eurogamer. Gamer Network. Retrieved November five, 2016.
- ^ Faylor, Chris (April 15, 2008). "Haze Retails in North America on May 20, PS Store Demo Due in Early May with 4P Online Co-op". Shacknews . Retrieved Apr 17, 2018.
- ^ "Haze". GamePro. IDG Entertainment. Archived from the original on June 16, 2007. Retrieved May 12, 2008.
- ^ Miller, Greg (February 26, 2008). "Brume Targeted". IGN. Ziff Davis. Retrieved November 5, 2016.
- ^ "A zoom on Mantel'southward best: the Nectar". Mantel Global Industries . Retrieved September 15, 2016.
- ^ Gaultier, Pierre (November 2, 2007). "Spinning The Moral Compass: Designing Free Radical's Haze". Gamasutra. UBM plc. Retrieved November v, 2016.
- ^ Stanton, Rich (May 4, 2012). "Costless Radical vs. the Monsters". Eurogamer. Gamer Network. Retrieved November five, 2016.
- ^ a b Hwang, Kaiser (June 2007). "A Personal Chat with Gratuitous Radical's Derek Littlewood". PSM. Future U.s.a.. pp. 22–26.
- ^ Hwang, Kaiser (June 2007). "Haze: Taking Care of Business". PSM. Futurity US. pp. 8–17.
- ^ Martin, Matt (April 26, 2012). "The Collapse of Free Radical Design". GamesIndustry.biz. Gamer Network. Retrieved November five, 2016.
- ^ "Release or no Release THAT IS THE QUESTION!". Ubisoft. Archived from the original on March 3, 2008. Retrieved February 18, 2008.
- ^ GamesIndustry International (October 22, 2007). "Korn To Release Original Vocal For Ubisoft'southward Haze(TM) Video Game". GamesIndustry.biz. Gamer Network. Retrieved April 17, 2018.
- ^ Evennou, Aymeric (May 7, 2008). "Haze lifts on PSN demo tomorrow". PlayStation Web log. Sony Calculator Entertainment. Retrieved November 5, 2016.
- ^ a b "Haze for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved May 26, 2008.
- ^ Border staff (July 2008). "Brume". Border. No. 190. Future plc. p. 88.
- ^ a b Reed, Kristan (May 22, 2008). "Brume". Eurogamer. Gamer Network. Retrieved April 17, 2018.
- ^ a b Lumb, Jonathan (May 15, 2008). "Famitsu Gives Haze a Glowing Review". 1UP.com. Ziff Davis. Archived from the original on June 17, 2016. Retrieved Apr 17, 2018.
- ^ Bertz, Matt (July 2008). "Haze". Game Informer. No. 183. GameStop. Archived from the original on January iii, 2009. Retrieved Apr 17, 2018.
- ^ Erickson, Tracy (May 21, 2008). "Review: Sweet, sweet Nectar: Haze hits the PS3!". GamePro. IDG Entertainment. Archived from the original on May 23, 2008. Retrieved April 17, 2018.
- ^ a b Damiano, Greg (June fourteen, 2008). "Haze Review". Game Revolution. CraveOnline. Archived from the original on May three, 2012. Retrieved April 17, 2018.
- ^ a b VanOrd, Kevin (May twenty, 2008). "Haze Review". GameSpot. CBS Interactive. Retrieved April 17, 2018.
- ^ Graziani, Gabe (May xx, 2008). "GameSpy: Haze". GameSpy. Ziff Davis. Retrieved April 17, 2018.
- ^ "Haze Review". GameTrailers. Viacom. May 26, 2008. Archived from the original on February xx, 2009. Retrieved April 17, 2018.
- ^ Sandoval, Angelina (May 22, 2008). "Brume - PS3 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved April 17, 2018.
- ^ a b Gerstmann, Jeff (May 20, 2008). "Brume Review". Giant Flop. CBS Interactive. Retrieved April 17, 2018.
- ^ Robinson, Martin (May 21, 2008). "Haze United kingdom Review". IGN. Ziff Davis. Retrieved April 17, 2018.
- ^ Pattison, Narayan (May 21, 2008). "Haze AU Review". IGN. Ziff Davis. Retrieved April 17, 2018.
- ^ a b Haynes, Jeff (May twenty, 2008). "Haze Review". IGN. Ziff Davis. Retrieved April 17, 2018.
- ^ "Review: Haze". PlayStation: The Official Mag. No. nine. Future plc. August 2008. p. 76.
- ^ a b Molina, Brett (2008). "Haze". Common Sense Media . Retrieved April 17, 2018.
- ^ a b Gibbon, David (May 23, 2008). "PS3: 'Haze'". Digital Spy. Hachette Filipacchi UK. Archived from the original on May 31, 2008. Retrieved Apr 17, 2018.
- ^ "Halo 3 Killers". UGO. Archived from the original on 2008-10-26. Retrieved 2009-04-04 .
- ^ PSM3 staff (May 21, 2008). "PS3 Review: Brume". PSM3. Futurity plc. Archived from the original on July 1, 2008. Retrieved April 17, 2018.
- ^ Jones, Scott (May 19, 2008). "Haze". The A.V. Gild. The Onion. Archived from the original on Jan xix, 2009. Retrieved April 17, 2018.
- ^ Oracheski, Rod (July i, 2008). "Haze (PS3) Review". 411Mania. Archived from the original on July two, 2008. Retrieved April 17, 2018.
- ^ Jasko, Joe (May 17, 2014). "25 Almost Disappointing Games of the Xbox 360/PS3 Generation". Den of Geek . Retrieved Apr 17, 2018.
- ^ Stuart, Keith; Kelly, Andy; Parkin, Simon; Cobbett, Richard (October xv, 2015). "The 30 worst video games of all fourth dimension – part 1". The Guardian . Retrieved November 5, 2016.
External links [edit]
- Official site
- Haze at MobyGames
Source: https://en.wikipedia.org/wiki/Haze_(video_game)
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